StarCraft improved upon its predecessor Warcraft II, which showcased two pretty very similar playable factions, by introducing asymmetry involving the models and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit https://dalton7sm9s.blogrelation.com/35912079/top-guidelines-of-starcraft