StarCraft improved on its predecessor Warcraft II, which showcased two really very similar playable factions, by introducing asymmetry between the units and technologies available to its 3 races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered during the lesser-known 1996 SSI release War Wind. The unit types https://augustb73h8.eedblog.com/29933847/not-known-factual-statements-about-starcraft